The PC Gaming Market Hits The Milestone Of $30 Billion

Jon Peddie Research (JPR), today announced that the PC Gaming Market has breached the $30 Billion mark for the first time! This is comprised of DIY built gaming computers, upgrades, and accessories such as input devices and audio/communication systems. The $30 billion mark was hit in 2016 and is forecast to grow at a 6% CAGR (compound annual growth rate) through 2019.

jpr-pc

Due of an entrenched PC gaming culture, large population, and a lack of significant console traction, the Asia Pacific Region is noted as leading the world in both growth and market size with a forecasted 7% CAGR to 2019 from a TAM (total addressable market) of almost $11.3 billion in 2016. However, North America and Western Europe both individually lead Asia Pacific for High-End hardware, albeit at lower growth rates of 5.78% and 6.63% vs. 9.61% respectively.

Ted Pollak, Senior Game Industry Analyst for JPR:

“Global consumers continue to embrace the PC platform for video games due to multiple factors. The desktop ergonomic is popular because the display distance offers increased detail when using HD and UHD monitors. Additionally there is superior control with mouse and keyboard control interfaces.

“This has been validated with eSports overwhelmingly being played on PCs. Additionally, product designers have given PC gamers thousands of options for complete customization from a functionally and aesthetic perspective.

“Examples of this include dedicated driving and flight systems, multi-display setups, super-powerful graphics boards, and a wide selection of gaming notebooks ranging from desktop substitutes to innovative “thin and light” offerings. Liquid cooling, lighting, solid state drives, genre specific gaming mice, mechanical keyboards, notebook graphics amplifiers, and Xbox accessory compatibility offer gamers more choices than they have ever had.”

About Author