Star Wars Battlefront Drop Zone Mode Detailed

The Star Wars Battlefront BETA will begin next month and EA and DICE have been giving details on the different modes of the games. The Drop Zone mode is the latest that has been detailed by EA and it is quite similar to “King of the Hill”-style experiences, the objective in Drop Zone centers on drop pods falling through the atmosphere onto the planet surfaces. In tight 8-versus-8 matches, Rebel and Empire teams fight to capture and control these pods.

Star Wars Battlefront Drop Zone Mode

From EA:

When you locate a drop pod’s landing site, make your way to it and trigger the short claim process. Your team will win if it captures five pods, or control the majority of them after the 10-minute match is up. If a pod is constantly changing possession with no team able to defend it long enough to claim it, another pod will be sent down to break the stalemate. Then, there would be two pods that the teams have to gain control over.

Drop Zone is all about action and quick thinking, forcing Rebels and Imperial troops to always be on their feet. Though captured pods need to be defended, static players standing in a cluster too close to their pod always run the risk of being hit by explosives or a well-placed Orbital Strike.

“This goes hand in hand with our design philosophy behind many of the game modes in Star Wars Battlefront,” Lead Level Designer Dennis Brännvall explains. “We’re promoting the idea of a fast, action-packed game where you need to be mobile and think on your feet. Camping doesn’t really pay off.”

Apart from playing the objective and bringing your team to victory, claiming pods comes with another perk: they contain Power Pickups. Once successfully claimed, the pod will start to open. This will take a moment, but staying around to get your hands on the contents can definitely be worth the risk. The choice is yours, though; when your claimed pod is opening up, another one will hit the surface elsewhere and going for that one could be the smarter move.

Source: EA | News Archive

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