Software and Testing
Impressive and innovative design, amazing construction, you’d think the software for the 10 M would follow suite in the same path, right? You’d be wrong. The software for the 10 M is one of those things that was just an after thought. Almost like somebody at Tt eSPORTS forgot this thing even needed software.
I give a quick run down of the software and its features in the video below:
I really wanted to focus on the usability of the Level 10 M. When I first laid my eyes on it I couldn’t wait to get it hooked up to my computer and in my hand and once it was in my hand I couldn’t wait to get it unhooked from my computer. I’ve never been put off from a product so immediately.
The Level 10 M Gaming Mouse may be the most uncomfortable mouse I’ve ever used. I dont know what DesignworksUSA did to be so far in left field when it came to the most important part of the design. The openness of the design may make for an awesome looking product but it also creates ridges for your hand to rest on.
I couldn’t tell you how many times I found myself searching for the ‘A’ or ‘B’ button on the left side of the mouse. Also, I’m hoping that this mouse is meant to be ambidextrous because I see no reason for the ‘C’ and ‘D’ buttons to exist on the right side of the mouse. If you are a right handed user the buttons are almost impossible to reach. I found myself contorting my hand in attempts to make sense of the button layout.
Setting comfort aside the mouse is extremely precise and glides along the desk with ease. The mouse is rather heavy, which I like, and gives you a good sense of the item that you’re holding in your hand. I have a tendency to add all the weights to a mouse when they come packaged with additional ones, in this instance I didn’t have to worry about anything like that. For people that like a lighter mouse, you’re not going to like the Level 10 M.
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