If you have ever played games in the Unreal or Gears of War Series you know the name Cliff Bleszinski or “CliffyB” as many people knew him as. Today he is departing Epic as their design director to chart the next stage of his career. We are unsure of what the “next stage of his career” will be, but I’m sure we will find out in the coming months. He left a personal note to his colleagues, which we have below.
Gears of War is one of the biggest franchises to be created during the current (7th) console generation. The first Gears of War launched back in 2006, the second in 2008, and the third in 2011. What started off as a simple war between humans and locusts, has spawned a trilogy of intense third person cover based gameplay.
The third installment of the Gears of War series picks up quite some time after the second. Epic has included a video to fill in the time gap between the two games, while also getting any completely new players caught up to speed. While that is all fun and gravy, the question is, how does Gears of War 3 differ from its predecessors?