Author: Bob Buskirk
- General Testing
- System Overview & Testing Procedures
- CPU & Memory Testing
- Overall System Testing
- Video Testing
- Game Testing
- Final Thoughts
The first of our game tests is Alien Vs. Predator. Using DirectX11 and high quality textures, combined with ambient occlusion, tessellation and hardware-intensive anti-aliasing, it utilizes much of what your GPU can do in order to test your hardware effectively.
When configuring Alien Vs. Predator, we used the following settings: Textures: High, Shadows: High, Anisotropic Filtering: 16x, SSAO: On, Tessellation: On, DX11 Advanced Shadows: On, and used 3 different resolutions: 1280 x 720, 1680 x 1050 and 1920 x 1080.
The Lost Planet 2 benchmark is next. It actually has two tests in it, we opted to run test A. The primary purpose of Test A is to give an indication of typical game play performance of the PC running Lost Planet 2. (i.e. if you can run Mode A smoothly, the game will be playable at a similar condition). In this test, the character’s motion is randomized to give a slightly different outcome each time. Game settings were put on medium and we ran the benchmark at 3 different resoltions: 1280 x 720, 1680 x 1050 and 1920 x 1080.
Remaining one of the most popular games of 2012, Battlefield 3 is both pretty and extremely fun. Online play is stellar with a multitude of game modes, DLC packs, and weapons, keeping the gameplay fresh and exhilarating at every turn.
We set the graphics preset to Medium and ran our benchmarking sequence with a “real” mission of the game, Operation Swordbreaker.
Here is the benchmarking sequence:
Again we ran the test at 3 different resolutions: 1280 x 720, 1680 x 1050 and 1920 x 1080. Here are the results: