Testing – Frame Latency
For our games benchmarked using FRAPS, we have the added benefit of being able to measure the times in which the frames were rendered during the period the benchmarking measurement tool was run. With this useful tool we’re able to accurately calculate how long it takes for each frame to be rendered by the gpu (in ms), and this is what’s known as frame latency.
You won’t see this on many hardware reviews and we’re happy to be able to bring this information to you. Why? Because it’s important. Frame latencies explain why frame rates fluctuate. As you look over the graphs, if you’ve watched our benchmarking sequence for each game, you can see where and when the game becomes demanding for the gpu, and also where framerates will fluctuate; as the GPU takes longer to render a frame, obviously the frames per second will decrease. We provide this information for you to better understand where and when games are demanding, and also to provide a direct correlation between frame rates and frame latencies.
Below are frame latency graphs for every game that we benchmarked using FRAPS. Remember the lower the frame time (latency) the better.