Testing – Gaming
The Alien vs. Predator benchmark is our first game benchmark, it is a standalone benchmark. As with many of the already released DirectX 11 benchmarks, the Aliens vs. Predator DirectX 11 benchmark leverages your DirectX 11 hardware to provide an immersive game play experience through the use of DirectX 11 Tessellation and DirectX 11 Advanced Shadow features. In Aliens vs. Predator, DirectX 11 Geometry Tessellation is applied in an effective manner to enhance and more accurately depict HR Giger’s famous Alien design. We ran the benchmark at high settings at 1920 x 1080 resolution with 3 different antialiasing settings.
S.T.A.L.K.E.R. Call Of Pripyat is next. It is also a DirectX 11 game and a standalone benchmark. We ran the benchmark on high, directX 11 enabled, tessellation enabled at a 1920 x 1080 resolution at 3 different antialiasing settings as well.
Battlefield 3 is probably the most popular PC game to come out in the past year and it really pushes video cards and gaming systems to the max! There is no official benchmarking tool for the game so we will be doing this one the old way with FRAPS. First we needed to pick a sequence to benchmark. We decided on the second mission where you get ambushed. To see the full sequence check out the video below.
So now we have the sequence set we can go ahead and benchmark it with FRAPS. We set the in-game settings to Ultra at a 1920 x 1080 resolution and ran the sequence at 3 different antialiasing settings, here at the results.
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