Bigfoot Networks Killer 2100 Gaming Network Card Review

Final thoughts
The biggest question I always hear when talking about the Killer NIC is this: is it worth it?

My answer used to be, “probably not, not for 250 dollars,” in the K1 and M1 days. The TCP throughput problems of the Xeno Pro lead me to dissuade folk from it unless they would never use any LAN filesharing tools. After using the Killer 2100, available for an MSRP of $130, my answer has become, “maybe.” Why?


The concept is neat. The technology works as advertised: gains in performance as a result of offloading network computations and such onto a card with a dedicated processor. This is how video, sound, and PhysX cards work, too.

The performance gains are real, if small. If latency is a huge deal to your gaming style, and your computer is already maxed out graphics-wise, then the Killer NIC is for you. First person shooter gamers will find this to be likely more important than a really high framerate. MMORPG players are likely to enjoy it, as well, as they’ll experience less rubberbanding and will be able to react quicker, too.

Are there other ways to see an increase in framerate? Yes, there are. I know folks who have fried $700 processors trying to eke out a 10% increase in frames per second. $100 for another graphics in Hybrid Crossfire or toward another card for SLI or Crossfire or a new one altogether is likely to go a ways. $100 will buy an X-Fi sound card, boosting framerate on supported games. $100 is enough to buy a newer processor for older rigs. $100 could double your RAM in a DDR2 system. You can probably find a PhysX card for under $100 nowadays.

There are a lot of other ways gamers can boost their framerate, so the Killer 2100 and its bretheren shouldn’t be considered for that metric. Reducing lag is the primary goal, and is generally accomplishes that.

However, there are other things to consider, too.

As for prioritization of traffic, most routers are capable of this to some degree nowadays. That’s a part of the reason why Bigfoot greatly simplified its bandwidth controls, leaving only simply per-application priority and the ability simply to prohibit applications from using the network.

ThinkComputers was going to give the Xeno Pro a 7 out of 10, but decided not to publish the review when we found out about the immenent release of the Killer 2100. Most of my gripes about the Xeno Pro have been fixed in the Killer 2100, and the Killer 2100 seems worthy of being in my desktop. I’m still skeptical of its TCP-based file transfer speeds, though. They’ve drastically improved, but they’re still not on-par with my onboard NIC’s speeds.

All in all, ThinkComputers gives the Killer 2100 an 8 out of 10 score. The Killer 2100 is an upgrade in its intended areas, while having some side effects which may negatively effect a certain portion of users. There still exists the fact that there are perhaps better ways to spend $130, but if lag is your greatest foe, you’ll want the Killer 2100 on your team and in your system.

However, it gets our Editor’s Choice Award for being a great piece of technology which I hope will continue to improve and eventually become something found in every gamer’s computer on account of its usefulness and afforability.

  • Pros
    • Reduces game lag
    • Improves frame rates for some CPU-bound games
    • Simple installation
  • Cons
    • TCP throughput not yet on par with typical onboard NICs
    • For now, a luxury (the $250 price of the M1 was an extravagance)

Like earlier models, the Killer 2100 will be available through Visiontek and EVGA at Newegg, Amazon, TigerDirect and many other retailers. The Killer 2100 will aso be available in Dell, Alienware, Cyberpower, iBuyPower, Origin, Digital Storm, and Falcon Northwest gaming rigs.

Bigfoot Networks is also a sponsor of Pittsburgh’s own Pittsburgh LAN Coalition LAN party organization, so gamers in the Pittsburgh area (ThinkComputers is based there!) can likely take a stab at winning a Killer 2100 at a future event.

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  • Stan McBrier
    This is one of the best reviews of this or any product, I have seen anywhere. Sites like tested.com actually had the balls to “review” this product without even seeing it (I guess http://www.untested.com was already taken), so it's good to see someone still has the journalistic integrity and commitment to actually put a product through its paces before casting judgment. Not only that, we get a free Antoine de Saint-Exupery quote thrown in for good measure. Great job Colin.
  • http://cad.cx Colin Dean
    Thanks for the compliment, Stan. It really means a lot to hear positive remarks about our review process.
  • AaronTech
    Excellent review on this new Killer 2100 gaming network card and well written, good testing..I have heard so much about this new gaming network card and technology so helpful to see some real world true feedback on this Killer 2100, looks like this gaming network card helps boost the online gaming experience and performance, good stuff!
  • AaronTech
    Excellent review on this new Killer 2100 gaming network card and well written, good testing..I have heard so much about this new gaming network card and technology so helpful to see some real world true feedback on this Killer 2100, looks like this gaming network card helps boost the online gaming experience and performance, good stuff!
  • Your name
    Got this url referred. Not going to read more than the first page if there's no way to get the entire review in one page though. In fact I don't come back to sites I know lack that feature. Just so you know.
  • OregonSlacker
    Great Review.. I own the Bigfoot Networks Xeno Pro, and their steadily getting better with the driver updates, altho I still have some problems in games like BFBC2 compared to the onboard, but its good to see a company I adore getting better all the time.. The logic is sound tho, if you've ever programmed to a database via a dll that bypasses the network stack and compared it with mS jet ado its very similiar to that transfer difference.. I love the way you did testing in this review, Kudos!!!!
  • http://cad.cx/ Colin Dean
    Thanks for the kudos!
  • http://cad.cx Colin Dean
    Thanks for the kudos!
  • http://cad.cx Colin Dean
    Thanks! I'm glad you liked it.
  • Shyguyy
    I don't know why you guy's said they are offering the card for sell in all these links. They only selling VisionTek Killer Xeno Pro Gaming Network Card. NOT THE BIGFOOT KILLER 2100 CARD. Please do us a favor and get it right.
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  • Kuglihligjki
    Non professional review…
    45Mbps for UDP on integrated NIC ? impossible !
    1ms ping with the killer nic ? impossible !
    Those results are glitches and your conlcusions are then completly wrong
  • Kuglihligjki
    Does someone with a Athlon X2 6000+ and 8800gtx in 2010 would invest $100 in a NIC ?
    Do your benches with a i7-980x and a gtx480 SLI…
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  • http://www.facebook.com/Yossi.Preminger Yossi Preminger
    I don’t see how this could reduce game lag…
    When I ping my router, it’s under 1ms, with a very basic on board NIC.

    I know there’s something I’m not getting… can someone explain?

  • http://www.facebook.com/Yossi.Preminger Yossi Preminger
    I don’t see how this could reduce game lag…
    When I ping my router, it’s under 1ms, with a very basic on board NIC.

    I know there’s something I’m not getting… can someone explain?

  • http://cad.cx Colin Dean
    It’s not the ping time to your router which is of concern. Well, not if it’s under ~10 ms. Any more than than and you should have some concern!

    The ping time of concern is that between your computer and the game server on which you are playing. Every little bit counts. Some people can tell the difference between 90 and 100 ms, others need more of a difference to tell.

    The Killer NIC reduces ping times by a offloading packet construction and deconstruction to a dedicated processor solely for that purpose. No other software is running on that NPU (well, it’s a “full” Linux system in relative terms), so it can focus on accepting data from the host machine, packaging it, and sending it on its way. When data is received, it can get the data and pass it up to the operating system really quickly.

    That’s one way the ping time is reduced. The second is really a side effect of the above. All that work needed to construct/deconstruct the packet would normally be done by the CPU. The CPU has better things to do, such as calculating the physics of things in the next frame or handing an AI decision. Since it doesn’t have to handle packet transfer, you see a lower ping because your system is more responsive. Additionally, your framerate is higher because the CPU doesn’t have to spend time waiting for packet stuff to happen.

    It’s not unlike how a GPU improves performance by offloading graphics calculations to a dedicated processor.

  • SROstuff
    I’m really considering to buy this product to reduce game lag.
    But I understand it can reduce my TCP-based file transfer speeds does this mean it can affect my download speed?
    Atm my download speed can reach 10,75 mb/s could this network card reduce this speed?
  • http://cad.cx Colin Dean
    The gain at that speed is unlikely to be significant. The Killer NIC is aimed more at *UDP* traffic, not TCP. If you are using UDP for file transfers, you /could/ see an increase, but the only major file transfer protocol which uses UDP is NFS, and NFS isn’t ever really used on Windows.
  • amazing technology
    hi can you tell me how the hell network cards can boost your fps

  • SROstuff
    They don’t boost your fps….
  • http://cad.cx Colin Dean
    The short and sweet explanation is that the NPU offloads network packet construction and deconstruction from the CPU just like a GPU offloads graphics work from the CPU. You see lower pings because the NPU is able to do its job faster than a CPU which is already doing a bunch of other stuff. You see an increase in framerate in some games because the CPU is then able to spend more time processing game action and rendering frames.
  • http://cad.cx Colin Dean
    See my reply to the parent.
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Colin Dean has been a writer for ThinkComputers since 2006.