Bethesda Says Consoles Can’t Support Its “Vision” for Quake Champions

Since its announcement we have been pretty excited for Quake Champions. Being developed by id Software and published by Bethesda Softworks, this upcoming first-person shooter is going to revive the Quake franchise which has been dormant for quite some time. Unlike many new games, Quake Champions will only come out on the PC Platform, at least to start. The reason for this, according to Bethesda, is that current generation consoles are not able to support the developers “vision” for Quake Champions. They are obviously talking about the FPS cap, and they Quake Champions to be a “full-stop PC product” according to Bethesda’s PR vice president, Pete Hines.

“You know, Quake Champions, maybe anybody else would’ve been like, ‘No, you have to do it, and it’s got to work on every platform.’ We were like, ‘No, it’s a PC-only thing. It’s this kind of game. It’s got to have this kind of performance, and it’s going to be on PC full stop.’ We feel very comfortable in making those calls. I guess theoretically there’s a chance [it could come to consoles]. Who knows what future consoles look like? But this is full stop a PC product: 120Hz, unlocked frame rate. That’s the experience we want folks to have.”

Now we know both Sony and Microsoft have new consoles in the works, but they are pretty far off. So we do not know if Quake Champions will end up on those platforms. I guess it will depend on how powerful those systems are. We do know for sure that Quake Champions will come out on Windows, no release date is available yet.

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