At the GPU 14 event, held recently by AMD, the newest mantle API was revealed. This newest API has been built exclusively for the Battlefield 4 which is based on the Frostbite 3 game engine, expected to be out in the next month. There have been many posts related to the AMD’s GPU 14 event and the latest prototypes showcased there but previous posts missed out on all the details on this latest AMD API.
Battlefield 4 is without any doubt the most highly anticipated and one of the biggest titles in the gaming world next to the GTA V and currently, it is being integrated with AMD’s Mantle API. The fame of the yet to be released Battlefield 4 can be seen from AMD’s bundling of their latest release of the Radeon R9 290X graphic card’s new title. The ones pre-ordering this GPU would be lucky to have the ability to redeem the game with no additional costs.
AMD’s latest release of the Mantle API is exclusively being built for the Radeon graphics cards which are enabled by GCN. As this will provide ease of programming, developers can have their way with optimizations apt at the console level. Moreover, the coherent GCN chip architecture provides for more and faster optimizations. This ensures better performance in all levels of the AMD graphics cards ranging from Radeon R9 290X to the bottom R7 250X. But this is not the end to the benefits which AMD has in store for us. Frostbite 3 is capable of much more and will bring out the best once working with the latest Mantle API. The Frostbite 3 based Battlefield 4 will support NVIDIA’s NVAPI support just like the Battlefield 3. This support for both will allow for PC optimizations.
Moreover, if you are using GCN architecture GPU, you will get the option of getting to chose between Mantle and Direct X 11.
List of the titles which are currently being supported by Frostbite 3:
• Battlefield 4
• Command and Conquer
• Mirrors Edge
• Plants Vs Zombies: Garden Warfare
• Need For Speed: Rivals
• Dragon Age: Inquisition
• Star Wars: Battlefront
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