Testing – Demos
After the benchmarking suites comes some effective gauging of real-world performance: benchmarking tools using real games, or at least, technology present in those games.
Lost Planet 2
The Lost Planet 2 benchmark includes both DX9 and DX11 modes, we will of course be running the benchmark in DX11 mode. It includes two tests (A,B), we have decided to go with Test A. The primary purpose of Test A is to give an indication of typical game play performance of the PC running Lost Planet 2. (i.e. if you can run Mode A smoothly, the game will be playable at a similar condition). We ran the Lost Planet 2 Benchmark at all high settings, MSAA4X at a resolution of 1920 x 1080.
Unigine Heaven is an extremely popular tool for measuring GPU performance. It’s free and used in almost every hardware test you’ll have seen in the last 2 years, omitting it simply isn’t an option.
Using DX11, 16x Anisotropy, 8x anti-aliasing, normal tessellation at 1920 x 1080 we ran the benchmark.
Alien vs. Predator
Our next demo benchmark is Alien Vs. Predator. Using DirectX11 and high quality textures, combined with ambient occlusion, tessellation and hardware-intensive anti-aliasing, it utilizes much of what your GPU can do in order to test your hardware effectively.
When configuring Alien Vs. Predator, we used the following settings: Resolution: 1920×1080, Textures: Very High, Shadows: High, Anisotropic Filtering: 16x, SSAO: On, Tessellation: On, DX11 Advanced Shadows: On, MSAA: 4x.
A tool similar to heaven but utilizing the DX11 technologies in a different manner is Stone Giant. Created to show that advanced geometry can be used to create mind-blowingly awesome creatures and landscapes, Stone Giant – much like heaven – utilizes your hardware effectively and pushes it, providing you with FPS information once the run finishes. The settings that were used were: Resolution: 1920×1080, Tessellation: High, Aspect Ratio: 16:9.