Testing – Demos
After the benchmarking suites comes some effective gauging of real-world performance: benchmarking tools using real games, or at least, technology present in those games.
S.T.A.L.K.E.R: Call of Pripyat
First up, S.T.A.L.K.E.R: Call of Pripyat. For this benchmark, we use the High preset, DX11, 1920×1080 resolution, MSAA 4x, SSAO: HBAO, with Tessellation enabled.
Unigine Heaven is an extremely popular tool for measuring GPU performance. It’s free and used in almost every hardware test you’ll have seen in the last 2 years, omitting it simply isn’t an option.
Using DX11, 16x Anisotropy and normal tessellation we ran this test at 4 different Anti-Aliasing settings (0x – 8x).
Alien vs. Predator & Stone Giant
Our next demo benchmark is Alien Vs. Predator. Using DirectX11 and high quality textures, combined with ambient occlusion, tessellation and hardware-intensive anti-aliasing, it utilizes much of what your GPU can do in order to test your hardware effectively.
When configuring Alien Vs. Predator, we used the following settings: Resolution: 1920×1080, Textures: Very High, Shadows: High, Anisotropic Filtering: 16x, SSAO: On, Tessellation: On, DX11 Advanced Shadows: On, MSAA: 0x.
A tool similar to heaven but utilizing the DX11 technologies in a different manner is Stone Giant. Created to show that advanced geometry can be used to create mind-blowingly awesome creatures and landscapes, Stone Giant – much like heaven – utilizes your hardware effectively and pushes it, providing you with FPS information once the run finishes. The settings that were used were: Resolution: 1920×1080, Tessellation: High, Aspect Ratio: 16:9.
We put both the Alien vs Predator and Stone Giant tests together in one easy to read graph.