ASUS GeForce GTX 560 Ti DirectCU II TOP Video Card Review

Test Setup & Benchmarking Procedure
We’re going to be running the ASUS GeForce GTX 560 Ti DirectCU II Top through a full range of tests.. As we have recently completely overhauled our GPU testing procedure, some tests may not have comparison data simply because those cards have not been tested under the new procedure. As time goes on, comparison results will become readily available.

This is the system we will be using to test the GTX 560 Ti DirectCU II Top.

Processor: Intel Core i7-3820
Motherboard: ASUS P9X79 Pro
Video Card: ASUS GeForce GTX 560 Ti DirectCU II TOP
Memory: 16GB G.Skill RipjawsZ
Power Supply: OCZ Fatal1ty Series 1000W
Storage: 750GB SATA II Drive
Cooling: Noctua NH-L12
Case: Cooler Master Cosmos II

As always we’re first going to verify our numbers and make sure we’re accurately reporting the performance specification of the card. Here’s a GPU-Z screenshot, listing all the information required.

Before we actually get into the benchmarks and games, let’s do a simple temperature test to see what the idle and load temperatures of the card will be.

Benchmarking Information
When we cover graphics cards, we always run the same benchmarking suites and then a selection of the most popular and hardware intensive games available.

Firstly, the suites we’ll be using are:

SuiteSettings
3DMark 11Performance 720p, Extreme 1080p
3DMark VantagePerformance 720p

The demo benchmarks we’ll be using are:

Demo/Bench ToolSettings
S.T.A.L.K.E.R: Call of PripyatHigh preset, DX11, 1920×1080, MSAA x4, SSAO: HBAO, Tessellation enabled.
Alien Vs. PredatorResolution: 1920×1080, Textures: Very High, Shadows: High, Anisotropic Filtering: 16x, SSAO: On, Tessellation: On, DX11 Advanced Shadows: On, MSAA: 0
Unigine HeavenDX11, Tessellation: Normal, Anisotropy: 4x, Anti-Aliasing: 0x-8x, Resolution: 1920×1080.
Stone GiantResolution: 1920×1080, Tessellation: High, Aspect Ratio: 16:9

Finally, the full games we’ll be utilizing are:

GameMap/Mission/ZonePresets and Benchmarking Method
Battlefield 3Operation SwordbreakerPreset: High, 1920×1080.
200 second FRAPS.
Metro 2033FrontlineDirectX 11, 1920×1080, “Medium” quality preset, MSAA 4x, AF 16x. DOF On. PhysX is disabled in order to provide a fair playing field for AMD GPU’s.
Using full game’s built in benchmarking tool.
Crysis IITimes SquareQuality: High, 1920×1080, 4x Anti-Aliasing, DX11, Edge AA, Hi-res texture pack enabled.
Using full game with Adrenaline Crysis 2 Benchmark Tool  1.0.1.14
TES V:SkyrimOpening cart scenePreset: High. 1920×1080. Using full game. 180 seconds FRAPS.
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