Testing – Video
3DMark 11
|
Stock 3.3GHz |
OC @ 3.8GHz |
|
| 3DMark | 3240 | 3260 |
| Graphics | 3009 | 3016 |
| Physics | 5220 | 5483 |
| Combined | 3263 | 3260 |
3DMark Vantage was run on the “Performance” setting.
3DMark Vantage
|
Stock 3.3GHz |
OC @ 3.8GHz |
|
| 3DMark | 13780 | 14377 |
| Graphics | 13045 | 13340 |
| CPU | 16582 | 18750 |
Our next benchmarking tool is the Heaven Demo v2.5. The settings we used were, shaders: high, textures: high, filter: trilinear, Anisotrophy: 4x, antialiasing: none.
Heaven DX11 Benchmark
|
Stock 3.3GHz |
OC @ 3.8GHz |
|
| Average FPS | 26.0 | 26.4 |
Stone Giant is a DirectX 11 demo produced by Fatshark in collaboration with BitSquid using BitSquid Tech. It has primarily been developed to test the BitSquid tools and technology in a real-world production environment. The demo showcases how DX11 hardware tessellation can be used to achieve a high level of geometry detail in close-up shots. The settings we used were Resolution: 1920 x 1200, Aspect: Auto, Tessellation: High.
Stone Giant
|
Stock 3.3GHz |
OC @ 3.8GHz |
|
| Average FPS | 25.113 | 25.113 |
